003 - Simple Shape¶
Goal¶
Render a single entity-driven primitive via the queued render system.
What this example does¶
Builds a
MinWorldwith one rectangle entityUses
BaseQueuedRenderSystemto push world-layer draw opsReturns a
RenderPacketthrough scene tick context
Run¶
From repo root:
python -m mini_arcade.main run --example 003_simple_shape
Concepts covered¶
Entity + transform + shape data model
Render queue usage (
rq.rect,rq.line, etc.)Minimal scene/system composition