mini_arcade_core.engine.render.passes.world¶
World render pass implementation.
Classes¶
World Render Pass. |
Module Contents¶
- class mini_arcade_core.engine.render.passes.world.WorldPass¶
World Render Pass. This pass handles rendering of world-space objects.
- name: str = 'WorldPass'¶
- run(backend: mini_arcade_core.backend.Backend, ctx: mini_arcade_core.engine.render.context.RenderContext, packets: list[mini_arcade_core.engine.render.frame_packet.FramePacket])¶
Run the world render pass.