mini_arcade_core.engine.render.passes.world

World render pass implementation.

Classes

WorldPass

World Render Pass.

Module Contents

class mini_arcade_core.engine.render.passes.world.WorldPass

World Render Pass. This pass handles rendering of world-space objects.

name: str = 'WorldPass'
run(backend: mini_arcade_core.backend.Backend, ctx: mini_arcade_core.engine.render.context.RenderContext, packets: list[mini_arcade_core.engine.render.frame_packet.FramePacket])

Run the world render pass.