mini_arcade_core.scenes.systems.builtins.powerups¶
Reusable pickup / power-up collection helpers.
Classes¶
Declarative collector-vs-pickup intersection rule. |
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Collect overlapping pickup-like entities and optionally remove them. |
Module Contents¶
- class mini_arcade_core.scenes.systems.builtins.powerups.PickupCollisionBinding[source]¶
Bases:
Generic[TCtx]Declarative collector-vs-pickup intersection rule.
- collectors_getter: Callable[[TCtx], Iterable[mini_arcade_core.engine.entities.BaseEntity]]¶
- pickups_getter: Callable[[TCtx], Iterable[mini_arcade_core.engine.entities.BaseEntity]]¶
- predicate: Callable[[TCtx, mini_arcade_core.engine.entities.BaseEntity], bool]¶
- on_collect: Callable[[TCtx, mini_arcade_core.engine.entities.BaseEntity, mini_arcade_core.engine.entities.BaseEntity], None] | None = None¶
- remove_collected: bool = True¶
- class mini_arcade_core.scenes.systems.builtins.powerups.PickupCollisionSystem[source]¶
Bases:
Generic[TCtx]Collect overlapping pickup-like entities and optionally remove them.
- name: str = 'common_pickup_collision'¶
- phase: int¶
- order: int = 48¶
- bindings: tuple[PickupCollisionBinding[TCtx], Ellipsis] = ()¶