mini_arcade.modules.game_runner.commands

Game Runner Command: Implements the “run” command to start a Mini Arcade game or example.

Classes

GameRunnerCommand

Base class for all commands.

Module Contents

class mini_arcade.modules.game_runner.commands.GameRunnerCommand[source]

Bases: mini_arcade.cli.base_command.BaseCommand

Base class for all commands.

Registration is done via the implementation decorator:

@CommandRegistry.implementation(“build”) class Build(BaseCommand): …

or:

from .command_registry import CommandRegistry @CommandRegistry.implementation(“build”) class Build(BaseCommand): …

Subclasses should implement the execute(…) method as the main entrypoint.

Variables:
  • name – Optional[str]: Command name (for registry); defaults to class name lowercased.

  • aliases – Tuple[str, …]: Optional command aliases.

  • summary – Optional[str]: Short description of the command.

  • epilog – Optional[str]: Additional help text for the command.

  • args – Optional[List[ArgumentType]]: List of command arguments.

  • abstract – bool: If True, the command is not registered (base class for shared logic); defaults to False.

  • processor – Optional[BaseCommandProcessor]: The processor associated with this command.

name = 'run'
args
__doc__ = Multiline-String
Show Value
"""
    Run a game or an example.

    Usage:
        mini-arcade run --game deja-bounce [--from-source <games_parent>] [--pass-through -- <args...>]
        mini-arcade run --example 010_entities_showcase [--examples-dir <examples_parent>] [--pass-through -- <args...>]

    Description:
        This command starts a Mini Arcade game or example. You can specify the game/example by its id or folder name. By default, it looks for games in the ./games directory and examples in the ./examples directory (relative to the current working directory). You can override these defaults with the --from-source and --examples-dir options.
    """