mini_arcade.modules.game_runner.commands¶
Game Runner Command: Implements the “run” command to start a Mini Arcade game or example.
Classes¶
Base class for all commands. |
Module Contents¶
- class mini_arcade.modules.game_runner.commands.GameRunnerCommand[source]¶
Bases:
mini_arcade.cli.base_command.BaseCommandBase class for all commands.
Registration is done via the implementation decorator:
@CommandRegistry.implementation(“build”) class Build(BaseCommand): …
or:
from .command_registry import CommandRegistry @CommandRegistry.implementation(“build”) class Build(BaseCommand): …
Subclasses should implement the execute(…) method as the main entrypoint.
- Variables:
name – Optional[str]: Command name (for registry); defaults to class name lowercased.
aliases – Tuple[str, …]: Optional command aliases.
summary – Optional[str]: Short description of the command.
epilog – Optional[str]: Additional help text for the command.
args – Optional[List[ArgumentType]]: List of command arguments.
abstract – bool: If True, the command is not registered (base class for shared logic); defaults to False.
processor – Optional[BaseCommandProcessor]: The processor associated with this command.
- name = 'run'¶
- args¶
- __doc__ = Multiline-String¶
Show Value
""" Run a game or an example. Usage: mini-arcade run --game deja-bounce [--from-source <games_parent>] [--pass-through -- <args...>] mini-arcade run --example 010_entities_showcase [--examples-dir <examples_parent>] [--pass-through -- <args...>] Description: This command starts a Mini Arcade game or example. You can specify the game/example by its id or folder name. By default, it looks for games in the ./games directory and examples in the ./examples directory (relative to the current working directory). You can override these defaults with the --from-source and --examples-dir options. """