mini_arcade_core.scenes.debug_overlay¶
Built-in debug overlay scene.
Classes¶
Built-in debug overlay whose contents are driven by gameplay settings. |
Module Contents¶
- class mini_arcade_core.scenes.debug_overlay.DebugOverlayScene(ctx: mini_arcade_core.runtime.context.RuntimeContext)¶
Bases:
mini_arcade_core.scenes.sim_scene.SimSceneBuilt-in debug overlay whose contents are driven by gameplay settings.
- tick(input_frame: mini_arcade_core.runtime.input_frame.InputFrame, dt: float) mini_arcade_core.engine.render.packet.RenderPacket¶
Advance the simulation by dt seconds, processing input_frame.
- Parameters:
input_frame (InputFrame) – Current input frame.
dt (float) – Delta time since last tick.