mini_arcade_core.scenes.systems.builtins.animation¶
Animation system helpers for scene pipelines.
Classes¶
Structural contract for entities with an animation component. |
|
Step entity animations during presentation. |
Module Contents¶
- class mini_arcade_core.scenes.systems.builtins.animation.HasAnim[source]¶
Bases:
ProtocolStructural contract for entities with an animation component.
- anim: object | None¶
- life: object | None¶
- class mini_arcade_core.scenes.systems.builtins.animation.AnimationTickSystem[source]¶
Step entity animations during presentation.
Current entities use
Anim2D.step(dt). A small compatibility path is kept for older animation objects that still exposeupdate/current_frame.- name: str = 'common_anim_tick'¶
- phase: int¶
- order: int = 0¶