mini_arcade_core.engine.render.passes.end_frame

End Frame render pass implementation.

Classes

EndFramePass

End Frame Render Pass.

Module Contents

class mini_arcade_core.engine.render.passes.end_frame.EndFramePass

End Frame Render Pass. This pass signals the end of the current frame to the backend.

name: str = 'EndFrame'
run(backend: mini_arcade_core.backend.Backend, ctx: mini_arcade_core.engine.render.context.RenderContext, packets: list[mini_arcade_core.engine.render.packet.RenderPacket])

Run the end frame pass.