mini_arcade_core.engine.render.passes.end_frame¶
End Frame render pass implementation.
Classes¶
End Frame Render Pass. |
Module Contents¶
- class mini_arcade_core.engine.render.passes.end_frame.EndFramePass¶
End Frame Render Pass. This pass signals the end of the current frame to the backend.
- name: str = 'EndFrame'¶
- run(backend: mini_arcade_core.backend.Backend, ctx: mini_arcade_core.engine.render.context.RenderContext, packets: list[mini_arcade_core.engine.render.packet.RenderPacket])¶
Run the end frame pass.