mini_arcade_core¶
Entry point for the mini_arcade_core package. Provides access to core classes and a convenience function to run a game.
get_version method needs to be removed
Submodules¶
Classes¶
Configuration options for the Engine. |
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Scene bootstrap configuration. |
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Core engine object responsible for the main loop and active scene. |
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Runtime dependencies required by the Engine. |
Functions¶
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Convenience helper to bootstrap and run a game with a single scene. |
Package Contents¶
- class mini_arcade_core.EngineConfig¶
Configuration options for the Engine.
- Variables:
(int) (fps) – Target frames per second.
int]) (virtual_resolution (tuple[int,) – Virtual render resolution.
(PostFXConfig) (postfx) – Configuration for post-processing effects.
- fps: int = 60¶
- virtual_resolution: tuple[int, int] = (800, 600)¶
- postfx: PostFXConfig¶
- enable_profiler: bool = False¶
- classmethod from_dict(data: dict[str, Any]) EngineConfig¶
Create an EngineConfig instance from a dictionary.
- Parameters:
data (dict) – Dictionary containing configuration values.
- Returns:
An EngineConfig instance populated with the provided data.
- Return type:
- class mini_arcade_core.SceneConfig¶
Scene bootstrap configuration.
- Variables:
initial_scene – Identifier of the initial scene to load.
discover_packages – Packages used for scene auto-discovery.
- initial_scene: str = 'main'¶
- classmethod from_dict(data: dict[str, Any] | None) SceneConfig¶
Construct scene config from a dict, typically parsed from a game config file.
- Parameters:
data (dict or None) – The input data to parse.
- Returns:
A SceneConfig instance populated with the parsed data.
- Return type:
- class mini_arcade_core.Engine(config: mini_arcade_core.engine.engine_config.EngineConfig, dependencies: EngineDependencies)¶
Core engine object responsible for the main loop and active scene.
- config¶
- backend¶
- managers¶
- services¶
- property running: bool¶
Check if the game is currently running.
- quit()¶
Request that the main loop stops.
- run(initial_scene: str | None = None)¶
Run the main loop starting with the given scene.
This is intentionally left abstract so you can plug pygame, pyglet, or another backend.
- Parameters:
initial_scene (str | None) – Optional scene id to start with.
- resolve_world() object | None¶
Resolve and return the current gameplay world.
- Returns:
The current gameplay world, or None if not found.
- Return type:
object | None
- class mini_arcade_core.EngineDependencies¶
Runtime dependencies required by the Engine.
- Variables:
backend – Backend implementation used by the runtime.
scene_registry – Scene registry available to the scene adapter.
gameplay_settings – Optional gameplay settings payload.
- backend: mini_arcade_core.backend.Backend¶
- scene_registry: mini_arcade_core.scenes.registry.SceneRegistry¶
- gameplay_settings: mini_arcade_core.engine.gameplay_settings.GamePlaySettings | dict[str, Any] | None = None¶
- mini_arcade_core.run_game(engine_config: engine.engine_config.EngineConfig | dict[str, Any] | None = None, backend: backend.Backend | None = None, scene_config: engine.engine_config.SceneConfig | dict[str, Any] | None = None, gameplay_config: dict[str, Any] | None = None)¶
Convenience helper to bootstrap and run a game with a single scene.
- Parameters:
engine_config (EngineConfig | dict[str, Any] | None) – Optional EngineConfig payload.
backend (Backend | None) – Optional Backend instance to use for the game.
scene_config (SceneConfig | dict[str, Any] | None) – Optional SceneConfig payload.
gameplay_config (dict[str, Any] | None) – Optional gameplay settings payload.
- Raises:
ValueError – If backend is missing.