mini_arcade_native_backend.ports.text¶
Text port implementation for the native backend. Provides functionality to draw and measure text.
Classes¶
Text port for the Mini Arcade native backend. |
Module Contents¶
- class mini_arcade_native_backend.ports.text.TextPort(native_backend: mini_arcade_native_backend._native.Backend, vp: mini_arcade_core.backend.viewport.ViewportTransform, font_path: str | None)¶
Text port for the Mini Arcade native backend.
- Parameters:
native_backend (native.Backend) – The native backend instance.
vp (ViewportTransform) – The viewport transform.
font_path (str | None) – The path to the font file to use for text rendering.
- measure(text: str, font_size: int | None = None) tuple[int, int]¶
Measure the width and height of the given text.
- Parameters:
text (str) – The text to measure.
font_size (int | None) – The font size to use for measurement.
- Returns:
A tuple containing the width and height of the text.
- Return type:
tuple[int, int]
- draw(x: int, y: int, text: str, color=(255, 255, 255), font_size: int | None = None)¶
Draw the given text at the specified position.
- Parameters:
x (int) – The x-coordinate to draw the text.
y (int) – The y-coordinate to draw the text.
text (str) – The text to draw.
color (tuple[int, int, int] | tuple[int, int, int, int]) – The color of the text as an (R, G, B) or (R, G, B, A) tuple.
font_size (int | None) – The font size to use for drawing.