mini_arcade_core.engine.render.passes.lighting

Lighting render pass implementation.

Classes

LightingPass

Lighting Render Pass.

Module Contents

class mini_arcade_core.engine.render.passes.lighting.LightingPass

Lighting Render Pass. This pass handles scene lighting effects.

name: str = 'LightingPass'
run(backend: mini_arcade_core.backend.Backend, ctx: mini_arcade_core.engine.render.context.RenderContext, packets: list[mini_arcade_core.engine.render.frame_packet.FramePacket])

Run the lighting render pass.