mini_arcade_core.engine.render.passes.lighting¶
Lighting render pass implementation.
Classes¶
Lighting Render Pass. |
Module Contents¶
- class mini_arcade_core.engine.render.passes.lighting.LightingPass¶
Lighting Render Pass. This pass handles scene lighting effects.
- name: str = 'LightingPass'¶
- run(backend: mini_arcade_core.backend.Backend, ctx: mini_arcade_core.engine.render.context.RenderContext, packets: list[mini_arcade_core.engine.render.frame_packet.FramePacket])¶
Run the lighting render pass.