# 003 - Simple Shape ## Goal Render a single entity-driven primitive via the queued render system. ## What this example does - Builds a `MinWorld` with one rectangle entity - Uses `BaseQueuedRenderSystem` to push world-layer draw ops - Returns a `RenderPacket` through scene tick context ## Run From repo root: ```bash python -m mini_arcade.main run --example 003_simple_shape ``` ## Concepts covered - Entity + transform + shape data model - Render queue usage (`rq.rect`, `rq.line`, etc.) - Minimal scene/system composition